Import('dspEnv')

basicMath = dspEnv.StaticLibrary('basicMath',[
											'arm_abs_f32.c',
											'arm_abs_q15.c',
											'arm_abs_q31.c',
											'arm_abs_q7.c',
											'arm_add_f32.c',
											'arm_add_q15.c',
											'arm_add_q31.c',
											'arm_add_q7.c',
											'arm_dot_prod_f32.c',
											'arm_dot_prod_q15.c',
											'arm_dot_prod_q31.c',
											'arm_dot_prod_q7.c',
											'arm_mult_f32.c',
											'arm_mult_q15.c',
											'arm_mult_q31.c',
											'arm_mult_q7.c',
											'arm_negate_f32.c',
											'arm_negate_q15.c',
											'arm_negate_q31.c',
											'arm_negate_q7.c',
											'arm_offset_f32.c',
											'arm_offset_q15.c',
											'arm_offset_q31.c',
											'arm_offset_q7.c',
											'arm_scale_f32.c',
											'arm_scale_q15.c',
											'arm_scale_q31.c',
											'arm_scale_q7.c',
											'arm_shift_q15.c',
											'arm_shift_q31.c',
											'arm_shift_q7.c',
											'arm_sub_f32.c',
											'arm_sub_q15.c',
											'arm_sub_q31.c',
											'arm_sub_q7.c'
									       ])

dspEnv.Install('#lib/',basicMath)

